CONTENT UPDATE 4 / 2.3


[UPDATE 2.3]
Hello! I'm Frone_, developer of Sugar Overkill Arena.
Today I am going to talk about all the work we've done since last major update.
It is our biggest update to date.

[NEW]

NEW LEVEL:
-The 4th level "Rusty Roads" has been added. With it, lots of new enemies, challenges, and a boss!

-"Sugar Overkills" have been added. They are really powerful abilites that can be triggered after eating a fixed number of candy-ups.
Each character has their own sugar overkill.

- New cocktail type: Character specific cocktails. 

- 9 new regular cocktails.

- Cocktails picked up are now shown in the UI.

- Presents now drop from times to times in arenas. They hold precious upgrades.

Changes:
- New stomp rules:
Stomp has been revamped. Now every character can bounce off any enemies but they don't inflict any damage to that enemy.
 To apply damage when stomping enemies (and thus doing a stomp kill), you have to have the "Stomp" passive. The Stomper, however, always deals damage to stomped enemies. He even makes an explosion when stomping.
Reason: Now falling from great height and landing right on an enemy won't end your run. Being able to use enemies to jump allows the player to play around them way more. But some enemies will neglect those rules by being unstompable (such as vehicles or spiked enemies).

- "Just-in-time" jump:
Now the jump radius is greater and allows the player to jump even after leaving a platform. This just improves the overall movement feeling of the game. I honestly underestimated tweaks like that and I should have dont it sooner. But rejoice, now it's done.


A lot of bug and crash fixes. To report any problem, go to our discord ( https://discord.gg/rxm2Yv7 )

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Comments

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Honestly the game looks really fun and amazing to play! Keep it up :)